AI Insights · Timothy · July 2022
Top 5 Season Pass Games on iOS in Turkey for Q2 2022
Explore the performance of the top 5 season pass games on iOS in Turkey during Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 season pass games on iOS in Turkey showcased varying trends in weekly downloads, revenue, and active user engagement. Let's delve into the performance of each game, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS had fluctuating weekly downloads, peaking at around 69.4K in early May and ending the quarter at 26K. Its weekly revenue saw a notable increase mid-May, reaching approximately $1.2K, but concluded in late June at around $570. Weekly active users for the game decreased from 1.4M at the end of March to around 952K by the end of June.
PUBG MOBILE by Tencent Mobile International Limited experienced a slight decline in weekly downloads, starting Q2 with 30.1K and ending with 23K. Weekly revenue peaked in mid-April at roughly $108K but saw a decline to about $69.4K by the end of June. The weekly active users for PUBG MOBILE fluctuated, starting at 1.04M in late March and ending Q2 at around 1.08M.
Head Ball 2 - Soccer Game from MASOMO LIMITED had a relatively stable trend in weekly downloads, starting at 13.8K and closing the quarter at 11.6K. The weekly revenue showed ups and downs, peaking in early April at about $9.1K and ending June at roughly $4.8K. Active users for Head Ball 2 maintained a steady range, beginning Q2 with 146K and ending with approximately 158K.
Diablo Immortal by Blizzard Entertainment, Inc., launched in early June, had a strong start with weekly downloads reaching 166.8K. However, the downloads dropped significantly to 3.2K by the end of the quarter. Weekly revenue for Diablo Immortal peaked at around $25K in mid-June and concluded at approximately $15.2K. Active users for the game saw a decline from 115K in early June to around 52.5K by the end of the month.
Apex Legends Mobile from Electronic Arts, which also launched in mid-May, had an impressive start with 132K downloads in its debut week. However, downloads dropped to about 3.5K by the end of June. The weekly revenue for Apex Legends Mobile started at around $4.1K and decreased to roughly $980 by the end of the quarter. Active users also saw a significant drop, from 115K in mid-May to about 26.6K by the end of June.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Turkey. For more detailed insights and trends, visit Sensor Tower.